Hey guys, it’s been awhile since we made a post. I just want to update that we are in fact still working on projects, most recently with our little mini GameJam title “Clockwork: Of Fire and Brass”. This was an exciting and mildly stressful time for us as it was our first project with a strict deadline as a team, and it helped us realize a lot about our strengths and weaknesses. We are (at least as of now) a volunteer dev team with no income, only vision and passion. So it was a great exercise for our team. And to be honest, I could not have asked for better people to work with. Everyone pulled their weight and prioritized the game jam project to the best of their ability, and though we had to leave a lot of features out we wanted to include, it was still in a very (rough) playable state at the end of the GameJam submission period.
You can download and play Clockwork in all its rough glory RIGHT NOW! Just click here for the itch.io page.
Now, as mentioned in the title of this post, we are making some internal adjustments. I’ll be honest here, a lot of this just boils down to our inexperience. Namely, while developing From Delirium I had a hard drive failure which ended up causing me to lose project files for the main character models of Lucas, Faye and Alex Bic. These project files were essential for crafting our cinematics. We did use version control and the project itself was backed up, so all is not lost. The issue here is I needed these project files specifically for use inside of the animation suite, combined with Unreal Live Link is how we make our cinematics. We are not going to cancel From Delirium, we are just working through some technical difficulties right now to get this issue straightened out. In the meantime, we have a couple other projects we will be working on. The first one is Clockwork.
Like I said before, when we submitted Clockwork to the GameJam, a lot of features were left out that we wanted to include simply due to time constraints. So, over the next few weeks we will be working to bring the project to our original vision and pushing a patch to it to finalize it. Clockwork was built to be a small project so the development time will be short, this will be our priority for the next few weeks while we finish it up. We won’t be able to patch the game until after the Epic MegaJam is over and the winners are announced, but when we patch it we’ll post an announcement somewhere.
After Clockwork is finished, we are moving on to a sci-fi space project. This will be our primary development project for awhile and is a passion project by our level designer Miguel. We will follow up with more information about this project at a later date with a formal announcement. For any horror fans who follow us, From Delirium will very much remain in development, just on the side for a bit.