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who we are

A small team of passionate game developers with big dreams

Being an independent studio means we are not beholden to shareholders or executives, giving us creative freedom to create the experiences we want to create. This comes with a caveat, in that resources are limited for our team. What we guarantee is that we will put our heart and soul into every product we release, and will respond to community feedback.

We want to create unique and interesting gameplay experiences for our players and community. We are dedicated to the pursuit of our passions, and making things happen. We hope you’ll join us on this adventure!

About CEG

designing and developing interesting and unique experiences by gamers

matthew short

lead developer

Say it ain't so!

Immersive narrative experiences without a big budget?

our tools

What we use to create

In the modern game development environment, there are many advanced 3D applications that allow us to create high fidelity experiences on a shoestring budget. These are just some of the things we use:

Unreal Engine 5 and Epic Games are taking game development to the next level, allowing us put our assets and characters into highly detailed and realistic 3D environments.

Blender is a free and open source 3D modeling application utilized by various industries. Using Blender, we can create new assets or modify existing ones to fit our needs.

CC5 is a premium character creation software developed by Reallusion. It allows us to create and animate fully rigged humanoid characters with high fidelity similar to Metahumans. Paired with Accuface facial mocap, we can bring full emotive performances to our characters and give them life.

We use various tools to give our characters movement. These include Iclone 8, Blender and Cascadeur.

FL Studio is a premium industry standard DAW used by professional artists and sound designers, and out composer Azat utilizes it to create entirely custom soundtracks for our projects.

Our team

Click below to learn more about our team members

Matthew Short

Lead Developer/Programmer

Miguel Hidalgo

Level Designer/3D Artist

Kevin lopez

Lore Writer/Storyboarding

Vik Rodrigues

Art Director

Azat Shamsutdinov

Lead Composer
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